Local sprite sheet packer
This sprite sheet maker packs frames on your own device. Files are never uploaded, so private character art stays private.
Pack frames into a clean PNG atlas plus JSON metadata — a fast, browser-based SpriteSheet Maker and Sprite Sheet Generator that never leaves your machine.
01 · explainer
A sprite sheet maker — also written spritesheet maker, and often searched as a sprite sheet generator — stitches individual animation frames into one texture (the “sheet”) plus a JSON atlas that maps every frame's position, size, and trim offset.
Engines love that shape: one draw call instead of dozens, no flicker between frames, and a single file to load. This sprite sheet creator handles the packing job only — it arranges the art you already drew, right inside the browser, so nothing is uploaded anywhere.
02 · features
This sprite sheet maker packs frames on your own device. Files are never uploaded, so private character art stays private.
Cut away transparent borders, add spacing between cells, and extrude edge pixels so filtering never bleeds neighbouring frames.
Choose a uniform grid, a horizontal strip, a vertical column, or tight bin packing — whatever your engine expects.
Every export ships the PNG sheet, TexturePacker-style JSON, and per-frame images together, ready to drop into a build.
Play the loop at your chosen FPS before exporting so bad frame order, jitter, or a missing frame never reaches the game.
Filenames sort the human way, so walk_2 lands before walk_10 and your animation plays in the order you drew it.
03 · how it works
Drag PNG, JPG, or WebP frames — or a whole animated GIF — onto the sprite sheet generator.
Pick the layout, then set columns, padding, trim, extrude, and power-of-two sizing.
Play the loop, adjust FPS, and confirm every frame sits where the animation needs it.
Download the PNG sheet plus JSON atlas for Unity, Godot, Phaser, PixiJS, or GameMaker.
04 · who uses it
Pack walk cycles, attacks, and UI states into one atlas so your renderer makes a single draw call instead of dozens.
Keep hand-drawn frames crisp. Trimming and alignment are pixel-exact, with no resampling or softened edges.
Need a uniform cell grid to slice inside the editor? Export even cells and import the sheet without guesswork.
Watch how loose frames become an atlas, and learn how to make a sprite sheet with a live, readable preview.
05 · tools
Split an animated GIF into ordered frames and pack them into one PNG sprite sheet with atlas data.
Combine loose PNG, JPG, or WebP frames into a single optimized sheet with even, engine-friendly cells.
Slice an existing sprite sheet back into individual frame PNGs and download them as a ZIP.
Set the grid, choose an FPS, and turn any packed sheet back into a looping animated GIF.
06 · FAQ
A sprite sheet maker packs animation frames into one image plus metadata, so an engine can play the whole loop from a single texture. Sprite sheet generator, spritesheet maker, and sprite sheet creator all describe the same packing job.
No. Packing runs entirely in your browser, so frames never leave your machine and there is no account or queue to wait on.
A ZIP holding the packed PNG sheet and a JSON atlas describing each frame's position, size, and trim offsets — plus the individual frames if you want them.
No. This sprite sheet generator arranges frames you already have. It packs art, it does not invent it.
The TexturePacker-style JSON loads directly in Phaser and PixiJS, Godot reads the atlas text, and Unity's Sprite Editor can slice the sheet by cell size.
Yes. The core maker and all four converters are free to use, with no frame cap for local packing.